Earth may have been saved, but the Snaders have a backup plan, a secret weapon stashed away against the day of reckoning.
Who can stop the rise of the deadliest
threat the universe has seen?
With Earth secure and Flipper and his
family safely holed away in the mountains, it seems that the worst of the
Snader-Gude war is over. Allison still needs to be rescued, of course, but the
Gudes will handle that on their own. There seems to be nothing more for Flipper
to do, even if Josh is frustrated at having to do nothing.
But when Flipper and Josh are kidnapped by
aliens—again!—and taken to the mysterious planet Zentron,
Flipper finds that the universe needs him once again to foil the ultimate
Snader plot to activate their secret weapon.
Aided by the ever-faithful Josh and Anna, Allison’s dog, Flipper will have to do everything in his power to help the hapless Nerds repel the coming Snader incursion and prevent the Snaders from retrieving their most prized asset and gaining the power to turn the tide of the war.
The battle for Vetrix is over. The battle for Earth begins. Who can Flipper count on if not even his parents believe him?
After having returned safely from his adventures on the Gude home planet, Flipper is dismayed to find only ridicule and skepticism back home. Of course aliens aren’t real; of course these are just the flights of fancy of a sixth-grader and his friends. Nobody believes his story. Nobody cares.
But when the Snaders put into motion a nefarious plot to conquer Earth and eliminate the human threat in one fell swoop, Flipper finds his story verified in a most spectacular—and horrifying—fashion. Not only have they sent a deadly fleet to attack Earth, but they have infiltrated the halls of power, insinuated themselves into the heart of human civilization … and now the trap is closing.
With the help of Josh and Allison, along with allies both old and new, Flipper will need to dig deep and find the courage to stand up against the Snaders once more, and prevent them from destroying everything he holds dear—friends, family, and the world itself.