Before Flipper is kidnapped in front of Allison and Josh (details in the book Vetrix), the three best friends had a relatively normal life, though these short stories show that even ordinary kids doing everyday activities experience extraordinary moments.What kind of fun lies inside these pages?
– Josh and Allison get kicked out of a field trip
– They each share their most embarrassing moment
– Flipper uses his best pick-up lines on a girl he has a crush on
– The kids play a prank on Christmas night
– Allison and Flipper help Josh deal with a bully
– An indoor activity sends one of them to the emergency room
– Flipper and Allison battle against a tarantula that is stalking them
– Flipper fights a goat
– Allison becomes a sleuth
… and more
Experience the trio’s friendship as they have a good time together, no matter the circumstances.
The Snader Lord has awakened. The Chase is on. Can the companions keep him from the weapon he desires?
Allison remains trapped on the Snader spaceship. With a power struggle among leaders, she uses her dreaming ability to warn her friends of the Snader Lord’s intentions. But is the information she’s gained helping her friends or leading them into a trap?
The destination? An abandoned spaceship laboratory containing hundreds of experiments and a few dead bodies. When Flipper and his Gude friends arrive at the city-sized spaceship, they must discover what it is about the wreckage that attracts the monster’s attention.
The only clues they have come from a single visit by Allison and strange messages from a distant Prophet relaying information through Chezlor, who’s stranded on Sevitan, a planet without technology. Soon, a scarier and more urgent question arises—are they alone on the spaceship?
Can the trio use their resources to keep the Snader Lord from what he’s after?
Can Flipper turn enemies into allies in time to save the galaxy?
Don’t miss out on Flipper’s scariest and most exciting adventure yet in this fourth installment of the Vetrix series!
Earth may have been saved, but the Snaders have a backup plan, a secret weapon stashed away against the day of reckoning.
Who can stop the rise of the deadliest
threat the universe has seen?
With Earth secure and Flipper and his
family safely holed away in the mountains, it seems that the worst of the
Snader-Gude war is over. Allison still needs to be rescued, of course, but the
Gudes will handle that on their own. There seems to be nothing more for Flipper
to do, even if Josh is frustrated at having to do nothing.
But when Flipper and Josh are kidnapped by
aliens—again!—and taken to the mysterious planet Zentron,
Flipper finds that the universe needs him once again to foil the ultimate
Snader plot to activate their secret weapon.
Aided by the ever-faithful Josh and Anna, Allison’s dog, Flipper will have to do everything in his power to help the hapless Nerds repel the coming Snader incursion and prevent the Snaders from retrieving their most prized asset and gaining the power to turn the tide of the war.
The battle for Vetrix is over. The battle for Earth begins. Who can Flipper count on if not even his parents believe him?
After having returned safely from his adventures on the Gude home planet, Flipper is dismayed to find only ridicule and skepticism back home. Of course aliens aren’t real; of course these are just the flights of fancy of a sixth-grader and his friends. Nobody believes his story. Nobody cares.
But when the Snaders put into motion a nefarious plot to conquer Earth and eliminate the human threat in one fell swoop, Flipper finds his story verified in a most spectacular—and horrifying—fashion. Not only have they sent a deadly fleet to attack Earth, but they have infiltrated the halls of power, insinuated themselves into the heart of human civilization … and now the trap is closing.
With the help of Josh and Allison, along with allies both old and new, Flipper will need to dig deep and find the courage to stand up against the Snaders once more, and prevent them from destroying everything he holds dear—friends, family, and the world itself.
Two alien species. One threat to Earth. But who is the real threat and who can be trusted?
Twelve-year-old Flipper didn’t believe in aliens – until he was kidnapped by one.
When he wakes up one morning on the planet Vetrix he is trapped in the midst of an inter-planetary war. As Flipper struggles to survive and find a way back to Earth he discovers he may be a descendant of one of the warring species and that his intervening in the war may be his destiny, if destiny is decided by a computer program.
On Earth, Allison begins having dreams that turn out to be real experiences. When she watches a purple man disappear with her cousin, Flipper, no one believes her. Allison’s best friend Josh agrees to help and together the two sixth-graders begin their own investigation that leads them to the truth behind the Roswell Incident of 1947 and current alien activity on Earth.
As they try to figure out how to expose the secret colony of aliens and their plans to destroy the human race, Allison attempts to use her dreams to locate and rescue Flipper.